Units

Every number here is read straight from the game engine — never typed by hand. Tier ≈ era (1 ancient → 4 modern). "Strong vs" is the damage bonus a unit gets against a target's tags.

UnitTHPATK RangeMovePopStrong vsTags
Settler 0 4 0 1 2 1 GroundLightWorker
Infantry 1 5 3 1 2 1 +2 Armored GroundLight
Militia 1 4 2 1 2 0 GroundLightToken
Pikemen 1 4 2 1 2 1 +4 Armored+3 Heavy GroundLight
Artillery 2 6 9 4 1 3 +1 Structure GroundArtilleryHeavy
Cavalry 2 5 3 1 3 1 +1 Structure GroundArmoredLight
Sappers 2 6 5 1 2 1 +4 Structure UndergroundLight
Anti-Air 3 4 2 2 2 1 +5 Air GroundLight
Fighters 3 12 6 2 4 3 +2 Ground Air
Submarine 3 12 8 2 3 4 +3 Structure NavalHeavy
Tanks 3 15 8 3 2 4 GroundArmoredHeavy
Missile 4 1 15 5 5 1 +5 Structure Projectile
Nuclear Warhead 4 1 99 1 1 4 +50 Structure GroundNuclearHeavy
Recon Drone 4 6 3 2 3 2 +1 Structure AirLightDrone

14 units · source: engine_facts.json