Units
Every number here is read straight from the game engine — never typed by hand. Tier ≈ era (1 ancient → 4 modern). "Strong vs" is the damage bonus a unit gets against a target's tags.
| Unit | T | HP | ATK | Range | Move | Pop | Strong vs | Tags |
|---|---|---|---|---|---|---|---|---|
| Settler | 0 | 4 | 0 | 1 | 2 | 1 | — | GroundLightWorker |
| Infantry | 1 | 5 | 3 | 1 | 2 | 1 | +2 Armored | GroundLight |
| Militia | 1 | 4 | 2 | 1 | 2 | 0 | — | GroundLightToken |
| Pikemen | 1 | 4 | 2 | 1 | 2 | 1 | +4 Armored+3 Heavy | GroundLight |
| Artillery | 2 | 6 | 9 | 4 | 1 | 3 | +1 Structure | GroundArtilleryHeavy |
| Cavalry | 2 | 5 | 3 | 1 | 3 | 1 | +1 Structure | GroundArmoredLight |
| Sappers | 2 | 6 | 5 | 1 | 2 | 1 | +4 Structure | UndergroundLight |
| Anti-Air | 3 | 4 | 2 | 2 | 2 | 1 | +5 Air | GroundLight |
| Fighters | 3 | 12 | 6 | 2 | 4 | 3 | +2 Ground | Air |
| Submarine | 3 | 12 | 8 | 2 | 3 | 4 | +3 Structure | NavalHeavy |
| Tanks | 3 | 15 | 8 | 3 | 2 | 4 | — | GroundArmoredHeavy |
| Missile | 4 | 1 | 15 | 5 | 5 | 1 | +5 Structure | Projectile |
| Nuclear Warhead | 4 | 1 | 99 | 1 | 1 | 4 | +50 Structure | GroundNuclearHeavy |
| Recon Drone | 4 | 6 | 3 | 2 | 3 | 2 | +1 Structure | AirLightDrone |
14 units · source: engine_facts.json