单位
这里的每个数字都直接读取自游戏引擎——从不手工输入。层级 ≈ 时代(1 古代 → 4 现代)。“克制”指的是单位针对目标标签所获得的伤害加成。
| Unit | T | HP | ATK | Range | Move | Pop | Strong vs | Tags |
|---|---|---|---|---|---|---|---|---|
| 开拓者 | 0 | 4 | 0 | 1 | 2 | 1 | — | GroundLightWorker |
| 步兵 | 1 | 5 | 3 | 1 | 2 | 1 | +2 Armored | GroundLight |
| 民兵 | 1 | 4 | 2 | 1 | 2 | 0 | — | GroundLightToken |
| 长枪兵 | 1 | 4 | 2 | 1 | 2 | 1 | +4 Armored+3 Heavy | GroundLight |
| 工兵 | 2 | 6 | 5 | 1 | 2 | 1 | +4 Structure | UndergroundLight |
| 火炮 | 2 | 6 | 9 | 4 | 1 | 3 | +1 Structure | GroundArtilleryHeavy |
| 骑兵 | 2 | 5 | 3 | 1 | 3 | 1 | +1 Structure | GroundArmoredLight |
| 坦克 | 3 | 15 | 8 | 3 | 2 | 4 | — | GroundArmoredHeavy |
| 战斗机 | 3 | 12 | 6 | 2 | 4 | 3 | +2 Ground | Air |
| 潜艇 | 3 | 12 | 8 | 2 | 3 | 4 | +3 Structure | NavalHeavy |
| 防空部队 | 3 | 4 | 2 | 2 | 2 | 1 | +5 Air | GroundLight |
| 侦察无人机 | 4 | 6 | 3 | 2 | 3 | 2 | +1 Structure | AirLightDrone |
| 导弹 | 4 | 1 | 15 | 5 | 5 | 1 | +5 Structure | Projectile |
| 核弹头 | 4 | 1 | 99 | 1 | 1 | 4 | +50 Structure | GroundNuclearHeavy |
14 units — stats read straight from the game engine; they update with each release.