敌人与难度

战役的 10 个阶段各让你面对一种由资源让分调节强度的机器人原型。这里的难度是实测的,而非猜测:通关率一栏是测试对局中打通该阶段的比例——正是用来调校战役的那批实测对局,因此数字反映敌人真实的打法。

The 10-phase ladder

PhaseBotHandicapMeasured clear rate
480 BC · Hold the Hot Gates rush ×1 59%
50 BC · The Roman War Machine strategic ×1 34%
1241 · The Mongol Horde rush ×1.3 28%
1000 AD · The Song Miracle strategic ×1.4 25%
1200 BC · The Siege of Troy turtle ×1.5 19%
332 BC · Alexander at Tyre turtle ×1.7 19%
73 AD · The Ramp at Masada turtle ×1.8 19%
217 BC · The Fabian Strategy adaptive ×1 38%
480 BC · The Ten Thousand Immortals turtle ×1.6 13%
1453 · The Fall of ConstantinopleBOSS turtle ×1.4 9%

Handicap is the enemy's resource multiplier, not a linear difficulty dial — some archetypes barely feel it, so the measured clear rate is the number to trust.

Bot archetypes

In order of measured difficulty: rush < strategic < turtle < adaptive.

rush
Attacks early and often — pressures you before your economy is ready.
strategic
Balances economy and army — reaches Tier 2 and uses the tech tree like a real opponent.
turtle
Sits still and stockpiles — you must go on the offensive to beat it.
adaptive
Reacts to your strategy — changes archetype mid-match to counter you.

Every number on this page is generated from the game's own data and updates with each release.