Keywords
The rules vocabulary โ a civilization skin over the engine's mechanics (mecanica = the engine concept it maps to).
- Counter bonus_vs
- Deals bonus damage against a specific class (e.g. pikemen vs cavalry).
- Siege area_damage
- Hits every target around the point of impact.
- Overwatch auto_attack
- Fires on its own at enemies that move into range.
- Upkeep maintenance_cost
- Costs resources each turn; cut off from supply, it disbands.
- One-Use consumable
- Detonates and is consumed on attack.
- Golden Age escalation
- Grows stronger as your civilization advances through the ages.
- Last Stand death_damage
- When destroyed, strikes back at whoever killed it.
- Scorched Earth death_terrain
- When destroyed, poisons the tile โ occupiers lose HP until it clears.
- Intimidation deterrence_aura
- Its mere presence weakens the attack of adjacent enemies.
- Zone of Control zoc
- Enemies spend +1 movement to enter the tiles around it.
- High Ground high_ground_range
- On a hill, +1 range. Taking the heights matters.
- Flanking flanking
- +2 damage when an ally is on the opposite side of the target.
- Charge no_summoning_sickness
- Can move and attack the turn it musters (no delay).
- Entrench fortify
- If it doesn't move, it gains defense (digs in).
- Muster on_enter
- Triggers an effect when it enters play.
- Fallen on_death
- Triggers an effect when destroyed.
- Ambush stealth
- Hidden until it attacks or is revealed by scouting.