Structures
Read straight from the engine. Buy a structure from the Command for 3 gold; it goes to your hand until you play it on a highlighted tile beside your structures or Settlers. What matters per structure: its HP, the population it adds, and what it does — raise troops, fight, or shield.
| Structure | HP | Cost | Pop | Active effect |
|---|---|---|---|---|
| HQ | 30 | — | +12 | Sends a Settler onto the map every 2 turns, as long as you have fewer than half your population cap (at most 10). Cannot be sold; if it falls, the match ends. |
| Al-Azhar | 10 | 3 | — | Adds 1 card to the Command offer each turn. |
| Appian Way | 8 | 3 | — | Earns 1 gold per turn for its owner. |
| Cannon Foundry | 14 | 3 | — | Raises 1 Cannon every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it+2 attack to your units within 1 tile |
| Cataphracts | 14 | 3 | — | Raises 1 Cataphract every 4 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it |
| Chariot Yard | 12 | 3 | — | Raises 1 War Chariot every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it |
| Cretan Archers | 12 | 3 | — | Raises 1 Archer every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile |
| Ger Camp | 12 | 3 | +12 | — |
| Granary | 8 | 3 | +6 | — |
| Great Wall | 6 | 3 | — | Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use |
| Greek Fire | 12 | 3 | — | Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile |
| Hoplites | 12 | 3 | — | Raises 1 Infantry every turn — one per star; cap 3 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile |
| Horse Archers | 10 | 3 | — | Raises 1 Horse Archers every 2 turns — one per star; cap 4 for a one-star structure, shared with your other structures that raise it |
| House | 8 | 3 | +6 | — |
| Keshig | 12 | 3 | — | Raises 1 Keshig Guard every 4 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it |
| Legion | 12 | 3 | — | Raises 1 Militia every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it |
| Long Walls | 18 | 3 | — | +2 defense to your units and structures within 1 tileEnemy units attacking from an adjacent tile deal 1 less damageWithin 2 tiles of the Centre, an enemy holding it advances its clock at half speed |
| Market | 10 | 3 | — | Earns 2 gold per turn for its owner. |
| Medjay Post | 12 | 3 | — | Raises 1 Infantry every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it |
| Monastery | 10 | 3 | — | Heals your units within 2 tiles for 1 HP per turn; nearby Temples do not stack. |
| Praetorians | 14 | 3 | — | Raises 1 Militia every 2 turns — one per star; cap 4 for a one-star structure, shared with your other structures that raise it |
| Pyramid | 5 | 3 | — | Wonder: from 2★, keeping at least one standing for 7 consecutive turns wins. The count is checked after combat each turn. If none remain at the required grade, your counter resets. |
| Qin Crossbowmen | 12 | 3 | — | Raises 1 Archer every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it |
| Siege Engineers | 12 | 3 | — | Raises 1 Catapult every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it |
| Stable | 12 | 3 | — | Raises 1 Cavalry every 2 turns — one per star; cap 3 for a one-star structure, shared with your other structures that raise it |
| Temple of Amun | 10 | 3 | — | Heals your units within 2 tiles for 1 HP per turn; nearby Temples do not stack. |
| Theodosian Walls | 10 | 3 | — | Automatically attacks Air within range 3 for 4 damage |
| Tumen | 15 | 3 | — | Raises 1 Cavalry every turn — one per star; cap 3 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile |
| Wasp-Nest Rockets | 12 | 3 | — | Raises 1 Fire Arrows every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it |
| Xiongnu Horse Archers | 12 | 3 | — | Raises 1 Horse Archer every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it |
| Yam | 8 | 3 | — | Earns 1 gold per turn for its owner. |
31 structures — read straight from the game engine; updates with each release.