Structures

Read straight from the engine. Buy a structure from the Command for 3 gold; it goes to your hand until you play it on a highlighted tile beside your structures or Settlers. What matters per structure: its HP, the population it adds, and what it does — raise troops, fight, or shield.

StructureHP CostPop Active effect
HQ 30 — +12 Sends a Settler onto the map every 2 turns, as long as you have fewer than half your population cap (at most 10). Cannot be sold; if it falls, the match ends.
Al-Azhar 10 3 — Adds 1 card to the Command offer each turn.
Appian Way 8 3 — Earns 1 gold per turn for its owner.
Cannon Foundry 14 3 — Raises 1 Cannon every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it+2 attack to your units within 1 tile
Cataphracts 14 3 — Raises 1 Cataphract every 4 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it
Chariot Yard 12 3 — Raises 1 War Chariot every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it
Cretan Archers 12 3 — Raises 1 Archer every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile
Ger Camp 12 3 +12 —
Granary 8 3 +6 —
Great Wall 6 3 — Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use
Greek Fire 12 3 — Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile
Hoplites 12 3 — Raises 1 Infantry every turn — one per star; cap 3 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile
Horse Archers 10 3 — Raises 1 Horse Archers every 2 turns — one per star; cap 4 for a one-star structure, shared with your other structures that raise it
House 8 3 +6 —
Keshig 12 3 — Raises 1 Keshig Guard every 4 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it
Legion 12 3 — Raises 1 Militia every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it
Long Walls 18 3 — +2 defense to your units and structures within 1 tileEnemy units attacking from an adjacent tile deal 1 less damageWithin 2 tiles of the Centre, an enemy holding it advances its clock at half speed
Market 10 3 — Earns 2 gold per turn for its owner.
Medjay Post 12 3 — Raises 1 Infantry every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it
Monastery 10 3 — Heals your units within 2 tiles for 1 HP per turn; nearby Temples do not stack.
Praetorians 14 3 — Raises 1 Militia every 2 turns — one per star; cap 4 for a one-star structure, shared with your other structures that raise it
Pyramid 5 3 — Wonder: from 2★, keeping at least one standing for 7 consecutive turns wins. The count is checked after combat each turn. If none remain at the required grade, your counter resets.
Qin Crossbowmen 12 3 — Raises 1 Archer every 2 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it
Siege Engineers 12 3 — Raises 1 Catapult every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it
Stable 12 3 — Raises 1 Cavalry every 2 turns — one per star; cap 3 for a one-star structure, shared with your other structures that raise it
Temple of Amun 10 3 — Heals your units within 2 tiles for 1 HP per turn; nearby Temples do not stack.
Theodosian Walls 10 3 — Automatically attacks Air within range 3 for 4 damage
Tumen 15 3 — Raises 1 Cavalry every turn — one per star; cap 3 for a one-star structure, shared with your other structures that raise it+1 attack to your units within 1 tile
Wasp-Nest Rockets 12 3 — Raises 1 Fire Arrows every 3 turns — one per star; cap 1 for a one-star structure, shared with your other structures that raise it
Xiongnu Horse Archers 12 3 — Raises 1 Horse Archer every 3 turns — one per star; cap 2 for a one-star structure, shared with your other structures that raise it
Yam 8 3 — Earns 1 gold per turn for its owner.

31 structures — read straight from the game engine; updates with each release.