Structures

Lu directement depuis le moteur. Chaque carte coûte 3 or au Commandement ; la poser depuis votre main est ensuite gratuit — ce qui vous limite là, c'est la population et la place. Ce qui compte par bâtiment : les PV, le plafond de population qu'il ajoute et les unités qu'il forme.

StructureHPPopTrainsActive effect
Base Aérienne 12 ChasseursDrone de reconnaissance Adds 1 Chasseurs to your hand every 2 turns, free+1 attack to your units within 2 tile(s)
Batterie d'Artillerie 14 Artillerie Adds 1 Artillerie to your hand every 3 turns, free+2 attack to your units within 1 tile(s)
Caserne 12 InfanteriePiquiersDéfense antiaérienne Adds 1 Infanterie to your hand every turn, free+1 attack to your units within 1 tile(s)
Centre de Recrutement 12 −2 Colon
Laboratoire Chimique 9 −2 missil_quimicomissil_bio
Port Naval 12 Sous-marin Adds 1 Sous-marin to your hand every 3 turns, free
Réseau de Tunnels 8 Sapeurs Adds 1 Sapeurs to your hand every 2 turns, free
Silo Nucléaire 8 Ogive nucléaire On destruction, deals 5 damage to enemies within 1 tile(s)
Usine de Blindés 15 CharsCavalerie Adds 1 Cavalerie to your hand every turn, free+1 attack to your units within 1 tile(s)
Centre Communautaire 12 +12
QG 30 +12 Adds 1 Colon to your hand every turn, free
Maison 8 +6
Batterie Grad 12 −2 Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once)
Bunker 18 +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage
Canon Défensif 12 Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s)
Centre de Missiles 10 Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds.
Champ de Mines 6 Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use
Commandement Aérien 12 −2 Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once)
Complexe Merkava 14 −2 Spawns 1 merkava on the board every 4 turns (max 1 alive at once)
Essaim de Drones 10 −2 Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once)
Muraille 20
Muraille d'Acier 28 Blocks movement for Ground/Armored enemy units within 1 tile(s)
Système Antimissile 10 Automatically attacks Projectile within range 6 for 3 damage, max 2/turn
Tour Antiaérienne 10 Automatically attacks Air within range 3 for 4 damage
Usine de Production de Masse 14 −2 Spawns 1 Milice on the board every 2 turns (max 4 alive at once)

25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.