Structures
Lu directement depuis le moteur. Chaque carte coûte 3 or au Commandement ; la poser depuis votre main est ensuite gratuit — ce qui vous limite là, c'est la population et la place. Ce qui compte par bâtiment : les PV, le plafond de population qu'il ajoute et les unités qu'il forme.
| Structure | HP | Pop | Trains | Active effect |
|---|---|---|---|---|
| Base Aérienne | 12 | — | ChasseursDrone de reconnaissance | Adds 1 Chasseurs to your hand every 2 turns, free+1 attack to your units within 2 tile(s) |
| Batterie d'Artillerie | 14 | — | Artillerie | Adds 1 Artillerie to your hand every 3 turns, free+2 attack to your units within 1 tile(s) |
| Caserne | 12 | — | InfanteriePiquiersDéfense antiaérienne | Adds 1 Infanterie to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Centre de Recrutement | 12 | −2 | Colon | — |
| Laboratoire Chimique | 9 | −2 | missil_quimicomissil_bio | — |
| Port Naval | 12 | — | Sous-marin | Adds 1 Sous-marin to your hand every 3 turns, free |
| Réseau de Tunnels | 8 | — | Sapeurs | Adds 1 Sapeurs to your hand every 2 turns, free |
| Silo Nucléaire | 8 | — | Ogive nucléaire | On destruction, deals 5 damage to enemies within 1 tile(s) |
| Usine de Blindés | 15 | — | CharsCavalerie | Adds 1 Cavalerie to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Centre Communautaire | 12 | +12 | — | — |
| QG | 30 | +12 | — | Adds 1 Colon to your hand every turn, free |
| Maison | 8 | +6 | — | — |
| Batterie Grad | 12 | −2 | — | Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once) |
| Bunker | 18 | — | — | +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage |
| Canon Défensif | 12 | — | — | Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s) |
| Centre de Missiles | 10 | — | — | Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds. |
| Champ de Mines | 6 | — | — | Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use |
| Commandement Aérien | 12 | −2 | — | Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once) |
| Complexe Merkava | 14 | −2 | — | Spawns 1 merkava on the board every 4 turns (max 1 alive at once) |
| Essaim de Drones | 10 | −2 | — | Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once) |
| Muraille | 20 | — | — | — |
| Muraille d'Acier | 28 | — | — | Blocks movement for Ground/Armored enemy units within 1 tile(s) |
| Système Antimissile | 10 | — | — | Automatically attacks Projectile within range 6 for 3 damage, max 2/turn |
| Tour Antiaérienne | 10 | — | — | Automatically attacks Air within range 3 for 4 damage |
| Usine de Production de Masse | 14 | −2 | — | Spawns 1 Milice on the board every 2 turns (max 4 alive at once) |
25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.