Score de Partie
Empires n'a pas de mort permanente — perdre un match rejoue simplement cette phase, sans perte de progression. Alors qu'est-ce qui donne du sens à une run ? Un score. Chaque phase franchie y contribue, pondérée par sa difficulté réelle — mesurée, pas devinée, à partir de vraies données d'affrontements entre bots. Battre le boss vaut environ 6× ce que vaut la phase tutoriel.
Score per phase
Value is inverse to the measured clear rate (5000 / clear-rate%) — the rarer the win, the bigger the payout.
| Phase | Measured clear rate | Score value |
|---|---|---|
| F1 | 59% | 85 |
| F2 | 34% | 147 |
| F3 | 28% | 179 |
| F4 | 25% | 200 |
| F5 | 19% | 263 |
| F6 | 19% | 263 |
| F7 | 19% | 263 |
| F8 | 38% | 132 |
| F9 | 13% | 385 |
| F10 | 9% | 556 |
Retries — a soft penalty, not a wall
A defeat costs nothing but a retry — and a small dent in the final score: −2% per retry, capped at −40% total. Clean runs are worth more, but grinding through a hard phase never zeroes your score. Playing under a mutator waives this penalty entirely — the displayed multiplier is the net reward.
Empires Daily — the speed bonus
The daily challenge is a single seeded phase, same for everyone, ranked on a shared leaderboard. Winning pays the same phase value as above, plus up to +50% for finishing fast — the fewer turns you take (down from the match's turn cap), the bigger the bonus.
Where the score goes
Your current run score resets with New campaign — but your best-ever run score is a permanent record that never resets, ranked on an all-time leaderboard against every other player, and clearing a phase for the first time in a run also mints Supplies, the permanent currency.