Score de Partie

Empires n'a pas de mort permanente — perdre un match rejoue simplement cette phase, sans perte de progression. Alors qu'est-ce qui donne du sens à une run ? Un score. Chaque phase franchie y contribue, pondérée par sa difficulté réelle — mesurée, pas devinée, à partir de vraies données d'affrontements entre bots. Battre le boss vaut environ ce que vaut la phase tutoriel.

Score per phase

Value is inverse to the measured clear rate (5000 / clear-rate%) — the rarer the win, the bigger the payout.

PhaseMeasured clear rateScore value
F1 59% 85
F2 34% 147
F3 28% 179
F4 25% 200
F5 19% 263
F6 19% 263
F7 19% 263
F8 38% 132
F9 13% 385
F10 9% 556

Retries — a soft penalty, not a wall

A defeat costs nothing but a retry — and a small dent in the final score: −2% per retry, capped at −40% total. Clean runs are worth more, but grinding through a hard phase never zeroes your score. Playing under a mutator waives this penalty entirely — the displayed multiplier is the net reward.

Empires Daily — the speed bonus

The daily challenge is a single seeded phase, same for everyone, ranked on a shared leaderboard. Winning pays the same phase value as above, plus up to +50% for finishing fast — the fewer turns you take (down from the match's turn cap), the bigger the bonus.

Where the score goes

Your current run score resets with New campaign — but your best-ever run score is a permanent record that never resets, ranked on an all-time leaderboard against every other player, and clearing a phase for the first time in a run also mints Supplies, the permanent currency.