Strukturen
Direkt aus der Engine gelesen. Jede Karte kostet 3 Gold im Kommando; sie danach aus der Hand zu setzen ist kostenlos — was dich dort begrenzt, sind Bevölkerung und Platz. Worauf es je Gebäude ankommt: TP, die Bevölkerungsgrenze, die es hebt, und welche Einheiten es ausbildet.
| Structure | HP | Pop | Trains | Active effect |
|---|---|---|---|---|
| Artilleriebatterie | 14 | — | Artillerie | Adds 1 Artillerie to your hand every 3 turns, free+2 attack to your units within 1 tile(s) |
| Atomsilo | 8 | — | Nuklearsprengkopf | On destruction, deals 5 damage to enemies within 1 tile(s) |
| Chemielabor | 9 | −2 | missil_quimicomissil_bio | — |
| Kaserne | 12 | — | InfanteriePikeniereFlugabwehr | Adds 1 Infanterie to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Luftwaffenstützpunkt | 12 | — | JagdflugzeugeAufklärungsdrohne | Adds 1 Jagdflugzeuge to your hand every 2 turns, free+1 attack to your units within 2 tile(s) |
| Marinehafen | 12 | — | U-Boot | Adds 1 U-Boot to your hand every 3 turns, free |
| Panzerfabrik | 15 | — | PanzerKavallerie | Adds 1 Kavallerie to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Rekrutierungszentrum | 12 | −2 | Siedler | — |
| Tunnelnetz | 8 | — | Pioniere | Adds 1 Pioniere to your hand every 2 turns, free |
| Gemeindezentrum | 12 | +12 | — | — |
| HQ | 30 | +12 | — | Adds 1 Siedler to your hand every turn, free |
| Haus | 8 | +6 | — | — |
| Bunker | 18 | — | — | +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage |
| Drohnenschwarm | 10 | −2 | — | Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once) |
| Flakturm | 10 | — | — | Automatically attacks Air within range 3 for 4 damage |
| Grad-Batterie | 12 | −2 | — | Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once) |
| Luftkommando | 12 | −2 | — | Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once) |
| Massenproduktionsfabrik | 14 | −2 | — | Spawns 1 Miliz on the board every 2 turns (max 4 alive at once) |
| Mauer | 20 | — | — | — |
| Merkava-Komplex | 14 | −2 | — | Spawns 1 merkava on the board every 4 turns (max 1 alive at once) |
| Minenfeld | 6 | — | — | Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use |
| Raketenabwehrsystem | 10 | — | — | Automatically attacks Projectile within range 6 for 3 damage, max 2/turn |
| Raketenzentrum | 10 | — | — | Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds. |
| Stahlmauer | 28 | — | — | Blocks movement for Ground/Armored enemy units within 1 tile(s) |
| Verteidigungskanone | 12 | — | — | Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s) |
25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.