Strukturen

Direkt aus der Engine gelesen. Jede Karte kostet 3 Gold im Kommando; sie danach aus der Hand zu setzen ist kostenlos — was dich dort begrenzt, sind Bevölkerung und Platz. Worauf es je Gebäude ankommt: TP, die Bevölkerungsgrenze, die es hebt, und welche Einheiten es ausbildet.

StructureHPPopTrainsActive effect
Artilleriebatterie 14 Artillerie Adds 1 Artillerie to your hand every 3 turns, free+2 attack to your units within 1 tile(s)
Atomsilo 8 Nuklearsprengkopf On destruction, deals 5 damage to enemies within 1 tile(s)
Chemielabor 9 −2 missil_quimicomissil_bio
Kaserne 12 InfanteriePikeniereFlugabwehr Adds 1 Infanterie to your hand every turn, free+1 attack to your units within 1 tile(s)
Luftwaffenstützpunkt 12 JagdflugzeugeAufklärungsdrohne Adds 1 Jagdflugzeuge to your hand every 2 turns, free+1 attack to your units within 2 tile(s)
Marinehafen 12 U-Boot Adds 1 U-Boot to your hand every 3 turns, free
Panzerfabrik 15 PanzerKavallerie Adds 1 Kavallerie to your hand every turn, free+1 attack to your units within 1 tile(s)
Rekrutierungszentrum 12 −2 Siedler
Tunnelnetz 8 Pioniere Adds 1 Pioniere to your hand every 2 turns, free
Gemeindezentrum 12 +12
HQ 30 +12 Adds 1 Siedler to your hand every turn, free
Haus 8 +6
Bunker 18 +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage
Drohnenschwarm 10 −2 Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once)
Flakturm 10 Automatically attacks Air within range 3 for 4 damage
Grad-Batterie 12 −2 Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once)
Luftkommando 12 −2 Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once)
Massenproduktionsfabrik 14 −2 Spawns 1 Miliz on the board every 2 turns (max 4 alive at once)
Mauer 20
Merkava-Komplex 14 −2 Spawns 1 merkava on the board every 4 turns (max 1 alive at once)
Minenfeld 6 Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use
Raketenabwehrsystem 10 Automatically attacks Projectile within range 6 for 3 damage, max 2/turn
Raketenzentrum 10 Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds.
Stahlmauer 28 Blocks movement for Ground/Armored enemy units within 1 tile(s)
Verteidigungskanone 12 Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s)

25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.