Spielpunktzahl
Empires hat keinen Permadeath — ein verlorenes Match wiederholt einfach diese Phase, ohne Fortschrittsverlust. Was macht einen Durchgang dann bedeutsam? Eine Wertung. Jede geschaffte Phase zahlt darauf ein, gewichtet danach, wie schwer sie tatsächlich zu gewinnen ist — gemessen, nicht geraten, aus echten Bot-Duelldaten. Den Boss zu schaffen ist rund 6× so viel wert wie die Tutorialphase.
Score per phase
Value is inverse to the measured clear rate (5000 / clear-rate%) — the rarer the win, the bigger the payout.
| Phase | Measured clear rate | Score value |
|---|---|---|
| F1 | 59% | 85 |
| F2 | 34% | 147 |
| F3 | 28% | 179 |
| F4 | 25% | 200 |
| F5 | 19% | 263 |
| F6 | 19% | 263 |
| F7 | 19% | 263 |
| F8 | 38% | 132 |
| F9 | 13% | 385 |
| F10 | 9% | 556 |
Retries — a soft penalty, not a wall
A defeat costs nothing but a retry — and a small dent in the final score: −2% per retry, capped at −40% total. Clean runs are worth more, but grinding through a hard phase never zeroes your score. Playing under a mutator waives this penalty entirely — the displayed multiplier is the net reward.
Empires Daily — the speed bonus
The daily challenge is a single seeded phase, same for everyone, ranked on a shared leaderboard. Winning pays the same phase value as above, plus up to +50% for finishing fast — the fewer turns you take (down from the match's turn cap), the bigger the bonus.
Where the score goes
Your current run score resets with New campaign — but your best-ever run score is a permanent record that never resets, ranked on an all-time leaderboard against every other player, and clearing a phase for the first time in a run also mints Supplies, the permanent currency.