Geister

Alle spielen dieselbe vorgegebene Phase in der Empires-Tagesherausforderung — doch der heutige Gegner kann etwas extra mitbringen: eine Vorhut aus der Armee desjenigen, der gestern am besten abgeschnitten hat. Kein Netcode, kein Echtzeitspiel — nur das heutige Brett, heimgesucht vom gestrigen Ergebnis. Schlag den Geist, und morgen kämpft jemand anders gegen deinen.

A vanguard, not a clone

The ghost doesn't replay yesterday's match — it injects up to 5 units into the bot's side, sampled from that player's final army. Only unit type and whether it was golden (2★) carry over; every stat (HP, attack, everything else) is rebuilt fresh from the current template. That keeps placement always legal and difficulty always governed by the phase's own dials — the ghost changes who you're fighting, not how hard the fight is.

Who becomes the ghost

The ghost for today is the best Daily score from yesterday — deterministic, so every player faces the same opponent. No scores yesterday (a slow day, or a fresh region)? Today's Daily simply runs without a ghost — nothing ever blocks the match.

The mirror

Every Daily outcome shows your rank for the day — because your own army could be tomorrow's ghost. Win, and your name might haunt someone else's board next.

Reward

Beating an active ghost pays +10% on top of the normal Daily score — a bonus, no new currency.

When it shows up

Ghosts only appear once you've cleared Phase 1 of the campaign — a fresh profile's very first match stays exactly the tutorial it always was.