Enemies & Difficulty

Each phase pits you against an AI tier — a bot archetype scaled by a handicap. These are the same deterministic bots the engine's balance gate runs, so difficulty is reproducible.

Difficulty tiers

TierNameBotResourcesUnits
1 Bandits scripted ×0.5 ×0.7
2 Raiders rush ×0.8 ×1
3 Army strategic ×1 ×1
4 Fortress turtle ×1.2 ×1.1
5 Rival Empire adaptive ×1.4 ×1.2

Bot archetypes

scripted
ScriptBot (tests.helpers) — sequência fixa, previsível, ensinável
rush
RushBot — pressão ofensiva cedo
strategic
StrategicBot — econômico/balanceado
turtle
TurtleBot — defensivo/atrito
adaptive
AdaptiveBot — reage ao jogador