Enemies & Difficulty
Each phase pits you against an AI tier — a bot archetype scaled by a handicap. These are the same deterministic bots the engine's balance gate runs, so difficulty is reproducible.
Difficulty tiers
| Tier | Name | Bot | Resources | Units |
|---|---|---|---|---|
| 1 | Bandits | scripted | ×0.5 | ×0.7 |
| 2 | Raiders | rush | ×0.8 | ×1 |
| 3 | Army | strategic | ×1 | ×1 |
| 4 | Fortress | turtle | ×1.2 | ×1.1 |
| 5 | Rival Empire | adaptive | ×1.4 | ×1.2 |
Bot archetypes
- scripted
- ScriptBot (tests.helpers) — sequência fixa, previsível, ensinável
- rush
- RushBot — pressão ofensiva cedo
- strategic
- StrategicBot — econômico/balanceado
- turtle
- TurtleBot — defensivo/atrito
- adaptive
- AdaptiveBot — reage ao jogador