Run Score

Empires has no permadeath — losing a match just replays that phase, no progress lost. So what makes a run mean something? A score. Every phase you clear pays into it, weighted by how hard that phase actually is to win — measured, not guessed, from real bot-matchup data. Clearing the boss is worth roughly clearing the tutorial phase.

Score per phase

Value is inverse to the measured clear rate (5000 / clear-rate%) — the rarer the win, the bigger the payout.

PhaseMeasured clear rateScore value
F1 59% 85
F2 34% 147
F3 28% 179
F4 25% 200
F5 19% 263
F6 19% 263
F7 19% 263
F8 38% 132
F9 13% 385
F10 9% 556

Retries — a soft penalty, not a wall

A defeat costs nothing but a retry — and a small dent in the final score: −2% per retry, capped at −40% total. Clean runs are worth more, but grinding through a hard phase never zeroes your score. Playing under a mutator waives this penalty entirely — the displayed multiplier is the net reward.

Empires Daily — the speed bonus

The daily challenge is a single seeded phase, same for everyone, ranked on a shared leaderboard. Winning pays the same phase value as above, plus up to +50% for finishing fast — the fewer turns you take (down from the match's turn cap), the bigger the bonus.

Where the score goes

Your current run score resets with New campaign — but your best-ever run score is a permanent record that never resets, ranked on an all-time leaderboard against every other player, and clearing a phase for the first time in a run also mints Supplies, the permanent currency.