Mutators

Once you've beaten The Commander and cleared a full campaign, a mutator becomes available: a modifier you pick once, at the start of a new campaign, that applies to every phase of that run. It doesn't invent new difficulty — it dials up two levers the engine already measures (enemy resource handicap and enemy starting units). Clear a run under a mutator and your final score is multiplied — the harder the mutator bites, the bigger the payout.

One mutator per run, locked the moment you clear your first phase — no swapping mid-campaign. Under any mutator, the flawless-run retry penalty is waived, so the multiplier shown below is the net reward.

Raiding Column

“A little more than history recorded — one extra blade in every line.”

The enemy fields +1 extra unit at the start of every phase.

enemy units +1 ×1.35 score
Entrenched Enemy

“Deeper walls, fuller granaries — a foe that was ready long before you came.”

Enemy economy is 50% richer, every phase.

enemy handicap ×1.5 ×2.25 score
The Horde

“They come in numbers no chronicle dared to count.”

The enemy fields +2 extra units at the start of every phase.

enemy units +2 ×2.40 score