Inimigos e Dificuldade

Cada uma das 10 fases da campanha coloca você contra um arquétipo de bot escalado por um handicap de recursos. A dificuldade aqui é medida, não chutada: a coluna de taxa de conclusão é a fração das partidas de teste que venceram cada fase — as mesmas partidas medidas que calibram a campanha, então os números refletem como o inimigo realmente joga.

The 10-phase ladder

PhaseBotHandicapMeasured clear rate
480 BC · Hold the Hot Gates rush ×1 59%
50 BC · The Roman War Machine strategic ×1 34%
1241 · The Mongol Horde rush ×1.3 28%
1000 AD · The Song Miracle strategic ×1.4 25%
1200 BC · The Siege of Troy turtle ×1.5 19%
332 BC · Alexander at Tyre turtle ×1.7 19%
73 AD · The Ramp at Masada turtle ×1.8 19%
217 BC · The Fabian Strategy adaptive ×1 38%
480 BC · The Ten Thousand Immortals turtle ×1.6 13%
1453 · The Fall of ConstantinopleBOSS turtle ×1.4 9%

Handicap is the enemy's resource multiplier, not a linear difficulty dial — some archetypes barely feel it, so the measured clear rate is the number to trust.

Bot archetypes

In order of measured difficulty: rush < strategic < turtle < adaptive.

rush
Attacks early and often — pressures you before your economy is ready.
strategic
Balances economy and army — reaches Tier 2 and uses the tech tree like a real opponent.
turtle
Sits still and stockpiles — you must go on the offensive to beat it.
adaptive
Reacts to your strategy — changes archetype mid-match to counter you.

Every number on this page is generated from the game's own data and updates with each release.