1HP
15ATK
5Range
5Move
1Pop
Tags
Projectile
Strong vs (counters)
+5 Structures
Keywords (glossary)
One-Use — Detonates and is consumed on attack.
Trained by
Simulator (runs the real game engine)
Missile vs
Pick an opponent and run — the first run loads the engine (a few seconds).
Stats read straight from the game engine; they update with each release.