Enemigos y Dificultad

Cada una de las 10 fases de la campaña te enfrenta a un arquetipo de bot escalado por una ventaja de recursos. La dificultad aquí se mide, no se adivina: la columna de tasa de victoria es la proporción de partidas de prueba que superaron cada fase — las mismas partidas medidas que se usan para ajustar la campaña, así que los números reflejan cómo juega realmente el enemigo.

The 10-phase ladder

PhaseBotHandicapMeasured clear rate
480 BC · Hold the Hot Gates rush ×1 59%
50 BC · The Roman War Machine strategic ×1 34%
1241 · The Mongol Horde rush ×1.3 28%
1000 AD · The Song Miracle strategic ×1.4 25%
1200 BC · The Siege of Troy turtle ×1.5 19%
332 BC · Alexander at Tyre turtle ×1.7 19%
73 AD · The Ramp at Masada turtle ×1.8 19%
217 BC · The Fabian Strategy adaptive ×1 38%
480 BC · The Ten Thousand Immortals turtle ×1.6 13%
1453 · The Fall of ConstantinopleBOSS turtle ×1.4 9%

Handicap is the enemy's resource multiplier, not a linear difficulty dial — some archetypes barely feel it, so the measured clear rate is the number to trust.

Bot archetypes

In order of measured difficulty: rush < strategic < turtle < adaptive.

rush
Attacks early and often — pressures you before your economy is ready.
strategic
Balances economy and army — reaches Tier 2 and uses the tech tree like a real opponent.
turtle
Sits still and stockpiles — you must go on the offensive to beat it.
adaptive
Reacts to your strategy — changes archetype mid-match to counter you.

Every number on this page is generated from the game's own data and updates with each release.