Противники и сложность
Каждая из 10 фаз кампании сталкивает вас с архетипом бота, усиленным ресурсным гандикапом. Сложность здесь измерена, а не угадана: столбец с долей побед — это доля тестовых матчей, прошедших каждую фазу, те же самые измеренные матчи, по которым настраивается кампания. Поэтому числа отражают то, как противник играет на самом деле.
The 10-phase ladder
| Phase | Bot | Handicap | Measured clear rate |
|---|---|---|---|
| 480 BC · Hold the Hot Gates | rush | ×1 | 59% |
| 50 BC · The Roman War Machine | strategic | ×1 | 34% |
| 1241 · The Mongol Horde | rush | ×1.3 | 28% |
| 1000 AD · The Song Miracle | strategic | ×1.4 | 25% |
| 1200 BC · The Siege of Troy | turtle | ×1.5 | 19% |
| 332 BC · Alexander at Tyre | turtle | ×1.7 | 19% |
| 73 AD · The Ramp at Masada | turtle | ×1.8 | 19% |
| 217 BC · The Fabian Strategy | adaptive | ×1 | 38% |
| 480 BC · The Ten Thousand Immortals | turtle | ×1.6 | 13% |
| 1453 · The Fall of ConstantinopleBOSS | turtle | ×1.4 | 9% |
Handicap is the enemy's resource multiplier, not a linear difficulty dial — some archetypes barely feel it, so the measured clear rate is the number to trust.
Bot archetypes
In order of measured difficulty: rush < strategic < turtle < adaptive.
- rush
- Attacks early and often — pressures you before your economy is ready.
- strategic
- Balances economy and army — reaches Tier 2 and uses the tech tree like a real opponent.
- turtle
- Sits still and stockpiles — you must go on the offensive to beat it.
- adaptive
- Reacts to your strategy — changes archetype mid-match to counter you.
Every number on this page is generated from the game's own data and updates with each release.